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LAB
MAP
PURPOSE: To
create a car that is powered only by a single common
mousetrap that is designed either for speed or for
distance.
PROCESS: You
and your partner (if you have one) are the team in charge
of designing, constructing, engineering and marketing a
mouse trap powered vehicle.
As the designer
- you must identify your design objective (speed
or distance) and make a detailed design drawing of your
car. The drawing must include a clear picture of the car,
labels for all working parts and a written discussion of
how each component works toward your stated objective.
As the
construction crew - you
must build a prototype car from your design from
materials that you can find at home or that you have
purchased. At this stage of the project, you may have to
make modifications to your design based upon "what
works". After the engineer has analyzed your car,
you must construct your finished product for racing and
marketing.
As the engineer
- you must analyze (name, draw, label and explain) each
of the simple machines used in your car and calculate its
mechanical advantage. You must put your car through both
speed and distance trials to determine how well your
objectives are being met. Finally you must take the
appropriate measurements and graph the total motion of
your car by plotting "Distance as a function of
Time" and labeling all 3 phases of your cars
motion.
As the marketing
executive - you must showcase your
cars capabilities by racing it in the final
competition, and you must give a well prepared 3 to 5
minute presentation before the class. Your presentation
should be in the form of a "sales pitch" in
which you explain the unique features of your car and its
capabilities. It should cover all phases of your project
with the emphasis on why your car, your design and your
engineering and production team should get the
firms contract.
MEASUREMENTS: You
must take all measurements necessary to graph the total
motion of your car and to calculate accurately the
mechanical advantages of each of its component simple
machines.
CALCULATIONS:
You must calculate the mechanical advantage of each
of the simple machines used in your car. You must also
include any other calculations (i.e., mean values) that
you perform in your analysis of your car or its motion.
CHARTS/GRAPHS:
You must create any data tables and graphs necessary
either to analyze your cars performance or to
enhance its marketability.
TOOLS: You
may use any materials that you think will give you a good
design, however, materials that you can find around the
house are encouraged for financial reasons and reasons of
creativity. Remember that explaining "why" you
chose a particular material must be a part of your design
analysis and your final presentation.
Possible tools and materials include but are not
limited to:
common
mouse trap (1)
wood
scraps
old
toy parts wheels
wooden
dowels
disk
shape objects
thread
string
rubber
bands glue
screws
nails
soda
straws old records
fasteners
pulleys
hammer
saw
screw
driver drill
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EXAMPLE
MOUSETRAP CAR
The idea is to attach a
string or rubber band to the U-shaped lever arm of the
mousetrap. The mousetrap is "set" with the free
end of the string wrapped around the axle. When the lever
arm is released the string should pull the axle and
propel the car forward.

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EVALUATION
This project will be your
final graded activity for the first semester of
Introductory Physical Science. For all intents and
purposes, you may consider this your Final Exam. The
project is to be completed in several stages and each one
will, in turn, be graded. Deadlines or due dates for each
stage of the project are listed below. Evaluation
criteria for each stage will be as follows:
DESIGN SKETCH -
1) Declaration of your
design objective - SPEED or DISTANCE.
2) A clear picture of your
car and its parts, more than one view is recommended.
3) Accurate labels of the
working parts.
4) An explanation of how
each component part or simple machine works toward
producing your stated objective.
PROTOTYPE -
1) Your "work in
progress" car in class on the appointed day.
2) Your prototype matches or
shows evolution from your design drawing.
3) Test your car over the
required 3-meter course.
ENGINEERING ANALYSIS -
1) An individually labeled
drawing of each simple machine employed in the design of
your car. (use of a "schematic format" for the
drawings is recommended)
2) Full calculations for the
mechanical advantage (MA) of each machine using the
"formula - replacement - answer" format.
3) Graph of "Distance
as a function of Time" showing the 3 stages of your
cars motion.
FINAL RACES -
1) Your car successfully
travels the required 3 meters.
2) Your cars placing
in the "speed tournament".
3) Your cars placing
in the "distance racing".
FINAL MARKETING PRESENTATION -
1) A clear presentation of
your design objective and an explanation of the problems
and solutions that led you to the final product.
2) An explanation of your
cars engineering including a description of the
simple machines employed in the design. (use props or
drawings)
3) A detailed analysis of
the stages of motion for your car using labeled graphs
and other appropriate visuals.
4) An evaluation of your
cars performance in the races and identify areas
for improvement. Explain suggested modifications to your
car, based on that experience and borrowed ideas from
other cars.
5) Your vision for the
marketability of your car, identify the consumers that
the car will appeal to. Sell the car for mass production!
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DEADLINES
These are the due dates for
each stage of the Mousetrap Car Project, which is the
final project for 1st Semester of Introductory Physical
Science. Any work that is handed in late will not receive
full credit so plan your work schedule carefully.
- DESIGN SKETCH -
- January 8, 2001 (MONDAY)
-
- PROTOTYPE -
- January 10-11, 2001 (LAB DAYS)
-
- ENGINEERING ANALYSIS -
- January 12, 2001 (FRIDAY)
-
- FINAL RACES -
- January 17-18, 2001 (LAB DAYS)
-
- PRESENTATIONS -
- January 24-26, 2001 (FINAL EXAM
DAYS)

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